“Karim and Jana” is an app designed for children aged 3-6 to support the
development of mathematical skills, as well as some linguistic and
socio-emotional skills. The app allows setting up of customized avatars for
each sibling, where each child can progress in the game on his/her own
pace. Parental involvement while using the app is important; given parents’
essential role in shaping a child’s personality, way of thinking and
We recommend that children do not spend more than half an hour a day
playing “Karim and Jana”; as international evidence recommends children in
the early years should not be exposed to any electronic screens for more
than an hour per day. Outlined below are the developmental and educational
objectives of the different sections offered in the app:
This section aims to teach children the numbers from 1 to 20. Teaching numbers includes different skills; such as counting skills, recognising numbers and understanding the relationship between a number and its quantity. Using flashcards and games, this section helps children acquire age-appropriate numeracy skills. The game increases in difficulty as the child progresses. Parents are encouraged to support their child’s learning while using the app, and when applying these concepts in real-life activities such as:
- Using number language while communicating with your children: one, few, many, less ...
- Counting objects in the child’s environment with your child (for example, counting the number of dishes, toys, steps taken).
- Using different strategies with children to introduce simple addition and subtraction (ex. Using fingers, counting of objects, etc.)
This section aims to teach children basic 2D and 3D shapes. Children learn shapes when they are able to recognise and identify some of the shapes’ properties. Using flashcards and games, this section helps children acquire age-appropriate skills; including but not limited to, tracing and building with shapes. The level of the game increases in difficulty as the child progresses. Parents are encouraged to support their child’s learning while playing the app, and when applying the concepts during real-life activities such as:
- Naming the different shapes in the surrounding environment, and helping the child make connections between shapes learnt and objects around them (ex. Round clock, rectangular table, etc.)
- Talk about shapes and their properties while playing with building blocks.
This section aims to develop children’s mathematical skills, in addition to their listening and comprehension skills. The stories can aid children in developing a love for reading, problem-solving, concentration and may also trigger their imagination. Each story includes an interactive section where children can engage and follow instructions. Parents are encouraged to support their child’s learning while playing the app, and apply the concepts while reading to their child by:
- Practicing story-telling techniques (such as, voice alteration) to draw the child’s attention.
- Engaging the child with the story, by asking questions about illustrations and the sequence of events. Open ended questions trigger children’s imagination; therefore, parents should ask questions such as: If you were a character in the story, what would you do? How do you think the story will end? Etc.
- Discuss characters, setting, time, and key events in the story with the child.
This section aims to enhance knowledge about numbers and shapes in an interactive and child-friendly way. Children love music and movement; therefore, connecting mathematical concepts through music will encourage children to love mathematics, and better understand its concepts.
This section takes children on a journey across Jordan; and is designed in an interactive way based on learning through interactive play principles. Children move from one governorate to another, while playing 4 main thematic games. These games are focused on puzzles, classification, colour coding and patterns. Parents are encouraged to support their child’s learning while playing the app, and apply the concepts to real-life activities such as:
- Playing puzzles with their children. .
- Classifying toys and household items according to colour, shape and characteristics.
- Creating different patterns; starting with a simple pattern of two and moving to more complex patterns depending on the child's interest and progress level.
- Provide different mind games found in children's magazines and available online (such as connecting dots, finding the difference between two images, etc.)